It's a module not a setting supplement, but it's probably the best intro to the Realms in one package. I wouldn't worry about presenting a "canon" Realms because it's all five flavors of nuts to begin with, and you'll never have it all onscreen at once anyway, so you might as well pick and choose the elements you like, in traditional D&D fashion. The good thing is that it's fairly easy to use stuff from any time period with it, as long as you have an idea of what you're doing and stay reasonably consistent. The SCAG is a fair primer, but it does seem to rely on other things to make you like the setting. The 3e book seems to have at least taken that setting and made sense of it in a tidy package, and the 4e Neverwinter book presents a subsection of the setting that seems to have been picked specifically to facilitate adventure and not require you to know the (by now quite hard to follow) details and timeline of the entire continent. I can't recall specific titles to recommend, but if you can think of a specific country or region you'd like to set things in, it probably had a boxed set or at least a book in that period. There's a wealth of 2e material, some of which I used to have, but in my opinion 2e is the point at which things started to get silly. On the minus side, it's not very representative of how the Realms have evolved since then, though with 5e they do seem to have brought back some of the 1e aspects, such as reviving gods like Bane and cutting way back on super NPCs. Forgotten realms books plus#On the plus side, it's a decent Tolkien-meets-sword-and-sorcery setting. It was before the Time of Troubles and Spellplague and every other world-shaking event, as well as before the tie-in novels. I'm not a fan of FR as it exists these days, but I did use to own the original gray box and thought that version of the setting was pretty good.
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